UE4 environment re-lighting and rendering study with character models from Zombie World War. I used a post-apocalyptic scenario to re-layout and re-render it to fit the story of a zombie attack in the post-apocalyptic world, where humans unite to fight the zombies.
For the zombie animations, I used Unreal Engine blueprints for the cluster animations and motion capture for some of the zombie animations, plus keyframe animation for the main character movements.