Alien battlefield is a next-generation game-ready environment piece largely inspired by Alien Isolation and Halo Infinite. This scene is a large sci-fi spacecraft, including a corridor and control room. My project showcases my abilities as a 3D artist, incorporating organic and hard surface modelling, technical art, animation, 3D optimization, and a strong understanding of lighting, material creation, and composition. I am focused on core optimization techniques such as asset reuse, texture and asset tilling, weighted normal, advanced instanced materials, decals etc. I have created a series of optimized modular assets both structural and set dressing based that are efficient in their utilization of polygons, texture, materials and rendering in the Unreal 4 engine. I used 3DS Max, Substance Designer, Substance Painter, Quixel Mixer, Photoshop, UE4, Marvelous Designer and more.