This is a two person group project of an alien environment which fully in a UE5 workflow with Nanite and Lumen. I worked as an Environment Artist and Lighting Artist in this project, primarly responseble for making composition and layout for environment, started from white box to final short lighting and rendering and I mainly focused on hero assets creation such as the world trees creation, engine creation and terrain creation, and my friend William. T focused on everything Vfx, Houdini procedural asset generator HDA (some HDA are used in unreal), Vfx tech tools in Unreal (vfx bp tools, scatter bp tools and asset library selection tool).
Courtesy of my colleague William.T for helping with VFX and technical arts
Do visit his site for his too (link below):
williamtzs.artstation.com
Learning and exploration aim:
1. Utilize all acquired knowledge and skills from the industry and apply into this project
2. To gauge what quality level & how far can a 2 person team achieve in this project relative to time spent
3. Self exploration on procedural tools in Houdini to Unreal 5 workflow
4. More practice on various techniques in Houdini & Unreal 5
Final short render showcase realtime rendering done by me, (final compositing enhancement done by William.T
Recording in Unreal 5, realtime rendering environment.
Scene evolution progression showcase done by me. I work from white box to finished, composition and layout, created the hero assets- world tree and the engine.
Terrian creation in Houdini done by me.
Highpoly world tree sculpt in Zbrush.