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A PCG Forest Project-Gaea,Houdini to Unreal 5

I've been working on a PCG workflow from Houdini to UE5, recently. The terrain and plant decorations for this forest were all procedurally generated.

I created the base terrain in Gaea and brought it into Houdini for further detailing. In Houdini I set up multiple layers of masks for the terrain to easily create terrain materials and procedurally generated plants in Unreal later on. I also created a road tool for the terrain.

In Unreal I created a layered Mask based material for the terrain and used the PCG function to generate the plants. All the textures in the scene are from Quixel Bridge and the plants are from Nordic Conifer Biome.

Real-time rendering of frames

Real-time rendering of frames

PCG Forest

PCG forest in Unreal

Real-time rendering of frames

Real-time rendering of frames

Basic terrian creeated in Gaea

Basic terrian creeated in Gaea

Real-time rendering of frames

Real-time rendering of frames

Groud detail

Real-time rendering of frames

Real-time rendering of frames

Modification of grass

Real-time rendering of frames

Real-time rendering of frames

Real-time rendering of frames

Real-time rendering of frames

creat road in Unreal

HDA creation

Real-time rendering of frames

Real-time rendering of frames

Real-time rendering of frames

Real-time rendering of frames

material creation

Road creation in Houdini