I've been working on a PCG workflow from Houdini to UE5, recently. The terrain and plant decorations for this forest were all procedurally generated.
I created the base terrain in Gaea and brought it into Houdini for further detailing. In Houdini I set up multiple layers of masks for the terrain to easily create terrain materials and procedurally generated plants in Unreal later on. I also created a road tool for the terrain.
In Unreal I created a layered Mask based material for the terrain and used the PCG function to generate the plants. All the textures in the scene are from Quixel Bridge and the plants are from Nordic Conifer Biome.
PCG Forest
PCG forest in Unreal
Groud detail
Modification of grass
creat road in Unreal
HDA creation
material creation
Road creation in Houdini