A scene of a cabin in the countryside in Unreal 5. My reference came from a realistic photo, but I wanted to expand it, so I created distant mountains and clouds in the sky, and based on that reference I wanted to make it feel like an abandoned story. I tried to model the cabin using modular modeling and created unique textures for each part. I used Megascns textures to paint the terrain material, and biome information from the library.
Real-time rendering
Process